Platform-independent galactic conquest game in the tradition of the Master of Orion games.
Extensible, 3D real-time strategy battle. Choose from either of two factions--Tech, mainly composed of warriors and mechanical devices, and Magic, who prefer mages and summoned creatures in the battlefield. Features large technology tree allowing for the creation of a myriad of units, nice graphics and much more.
Real-Time Strategy [RTS] game which aims to minimize micro-management by automatically assigning tasks to units. The player chooses the number of units he wants to assign to various tasks and the units will do their best to satisfy the requests. This allows the user to focus on strategies rather than managing individual units.
Turn-based strategy with fantasy theme and RPG-elements (e.g. leveling units, and skills). Your mission is to destroy enemy's castle. You can be good or evil. At the moment the game supports only 2 human players, but future plans include the addition of AI and network play. The gameplay is similar to that of Heroes of Might and Magic.
Turn-based strategy engine heavily inspired by Panzer General. You play single scenarios or whole campaigns turn by turn against a human player or the AI. Entrenchment, rugged defense, defensive fire, surprise contacts, surrender, unit supply, weather influence, reinforcements and other implementations contribute to the tactical and strategic depth of the game.
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